First reported by IGN
Suicide Squad: Kill the Justice League Developers Wanted to Quit the Industry After the Game Was Released
Suicide Squad Developer Says Prolonged Development Made Him Feel Like He Was 'Following A Spreadsheet' Instead of Making Games
Rocksteady Studios' Suicide Squad: Kill the Justice League, a highly anticipated game from the studio behind the acclaimed Batman Arkham series, reportedly cost Warner Bros. $200 million in losses after its failed launch. In a new interview, top designer Axel Rydby reveals that the game's prolonged development stifled creativity, with developers feeling they were following spreadsheets rather than making games. Two developers from the flop are now working on a new deckbuilding RPG.
Key quotes
I Started Feeling Like I Wasn't Making Games Anymore, I Was Following A Spreadsheet
Suicide Squad: Kill the Justice League ended up reportedly costing Warner Bros. $200 million in losses after its failed launch
From the article
Kill the Justice League's prolonged development proved fatal for creativity
Continue reading on kotakuYou might also wanna read

Suicide Squad director says development became driven by spreadsheets, not game design
KitGuru·6d ago

Suicide Squad: Kill the Justice League Developers Wanted to Quit the Industry After the Game Was Released
IGN·6d ago

Suicide Squad: Kill the Justice League Developers Wanted to Quit the Industry After the Game Was Released
IGN·6d ago

Suicide Squad: Kill the Justice League Developers Wanted to Quit the Industry After the Game Was Released
IGN·6d ago

Suicide Squad: Kill the Justice League's development got so bad that it almost turned its devs away from the industry for good: 'I could feel myself coming apart at the seams'
PC Gamer·6d ago

"I could feel myself coming apart at the seams": Suicide Squad leads on almost leaving the games industry after its failure
Rock Paper Shotgun·6d ago

Comments
Sign in to join the conversation.
No comments yet. Be the first.