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Student Perspective: How Educational Monitoring Technology Falls Short in Schools

By

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6mo ago· 2 min readenOpinion

Summary

A seventh-grader shares their firsthand experience with educational technology monitoring systems in schools, highlighting how students consistently find loopholes to bypass restrictions. The article discusses how platforms like Securly attempt to block gaming sites but often fail because legitimate educational tools like MIT's Scratch (used for coding games) must remain accessible, creating opportunities for students to play games during class. The author argues that these monitoring solutions only work as long as they can keep up with student ingenuity, suggesting the loopholes may outnumber the blocked sites.

Key quotes

· 4 pulled
Educational technology, specifically to monitor student activity, only works as long as it can keep up with the students.
As someone who experiences these solutions in use every day, I can affirm that the loopholes might outnumber the blocked sites.
A school can make efforts to mitigate this, such as using a platform like Securly to automatically block sites flagged as games, but that only goes so far.
A coding class at my school uses MIT's Scratch to create simple games — which means that they have to unblock it, allowing...
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A seventh-grader's perspective

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