So many games show you this impeding doom on a horizon during the introduction, but when controls are handed over to the player you are free to do whatever you want, completly disregarding the danger, because the world and story will wait for the player.
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redditSo many games show you this impeding doom on a horizon during the introduction, but when controls are handed over to the player you are free to do whatever you want, completly disregarding the danger, because the world and story will wait for the player. reddit.comMy best example is Pathologic 2, where life just goes on, events happen independently from the player, you can't save everyone and wasting time picking flowers (or maybe NOT picking them? ;) ) means that more people will die or turn against you.
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