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Behind the 3D Workflow: Creating Stefanos Tsitsipas' Digital Character for the Web

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By OFF+BRAND

4d ago· 9 min readenInsight

Summary

This article details the complete 3D workflow behind creating a digital character of tennis star Stefanos Tsitsipas for his website. It covers the process from photogrammetry (using 96 DSLR cameras to capture 3D data), to retopology, UV mapping, texturing, rigging, and animation. The piece explains technical challenges like optimizing high-poly models for WebGL performance, creating realistic skin and hair, and implementing interactive animations that respond to user scrolling. It emphasizes the goal of authentically capturing Tsitsipas' personality beyond just visual representation, translating his on-court presence into an engaging digital experience for fans.

Source

CodropsBehind the 3D Workflow: Creating Stefanos Tsitsipas' Digital Character for the Webtympanus.net

Key quotes

· 3 pulled
When designing a website around a person rather than a product, the challenge goes beyond visuals. The experience has to capture who they are and what people associate with them.
Our goal was to represent his personality as authentically as possible for his community and fans.
For Stefanos Tsitsipas, that meant first understanding his world before translating it into an interactive experience.
Snippet from the RSS feed
Explore the complete 3D workflow behind Stefanos Tsitsipas' digital character, from photogrammetry and rigging to animation and WebGL optimization.

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