Aspyr Says 60fps For Rise Of The Tomb Raider On Switch 2 Would Have Required "Serious Compromises"
By
Nintendo Life
1d ago· 3 min readenNews
Summary
Aspyr, the developer behind the Switch 2 port of Rise of the Tomb Raider, explains that achieving 60fps on the console would have required "serious compromises." The game currently runs well and earned an 8/10 review, but fan feedback from the previous Tomb Raider: Definitive Edition port pushed the team to explore 60fps. Ultimately, they decided against it to maintain visual quality and performance stability.
Source

Key quotes
· 1 pulledserves as a strong example of the vision of the platform offering full-fat home console gaming on the go
Lara cutbacks
You might also wanna read

Good timing? Tomb Raider: Definitive Edition is getting a physical Switch 2 release from Limited Run Games
eurogamer·3d ago
Rise of the Tomb Raider: 20 Year Celebration for Nintendo Switch 2 - Nintendo Official Site

One Of The Switch's Worst Ports Is Hugely Improved On Switch 2
kotaku·1y agoNintendo Switch 2 Enhances Gaming Experience with Faster Loading Times for Breath of the Wild and Tears of the Kingdom
The Nintendo Switch 2 offers significantly faster loading times for popular games like Breath of the Wild and Tears of the Kingdom, enhancin

Fortnite On Switch 2 Is A Massive Improvement
kotaku·1y ago
Nintendo Switch 2 Comes With a Below-Average Display and Disappointing HDR Support, New In-Depth Analysis Reveals
reddit

Comments
Sign in to join the conversation.
No comments yet. Be the first.