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Aspyr Says 60fps For Rise Of The Tomb Raider On Switch 2 Would Have Required "Serious Compromises"

By

Nintendo Life

1d ago· 3 min readenNews

Summary

Aspyr, the developer behind the Switch 2 port of Rise of the Tomb Raider, explains that achieving 60fps on the console would have required "serious compromises." The game currently runs well and earned an 8/10 review, but fan feedback from the previous Tomb Raider: Definitive Edition port pushed the team to explore 60fps. Ultimately, they decided against it to maintain visual quality and performance stability.

Source

bskyAspyr Says 60fps For Rise Of The Tomb Raider On Switch 2 Would Have Required "Serious Compromises"nintendolife.com

Key quotes

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serves as a strong example of the vision of the platform offering full-fat home console gaming on the go
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Lara cutbacks

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