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Ray Tracing Integration for Makie Visualization: GPU-Based Photorealistic Rendering Pipeline

By

simondanisch

3mo ago· 11 min readenNews

Summary

The article announces RayMakie and Hikari, a physically-based GPU ray tracing pipeline integrated into the Makie visualization ecosystem. This new technology enables any Makie scene to be rendered with photorealistic path tracing by simply swapping out the backend, providing features like global illumination, volumetric media, spectral rendering, and physically-based materials running on the GPU. The tools are not yet fully released but will be available in the coming weeks, with demo scenes and showcase scripts already accessible on GitHub.

Key quotes

· 4 pulled
We're excited to announce RayMakie and Hikari, a physically-based GPU ray tracing pipeline integrated directly into Makie.
Any Makie scene can now be rendered with photorealistic path tracing: just swap out the backend and get global illumination, volumetric media, spectral rendering, and physically-based materials, all running on the GPU.
All showcase scripts and demo scenes from this post are available at github.com/SimonDanisch/RayDemo.
Note: RayMakie, Hikari, and Raycore are not fully released yet — we plan to publish official releases in the coming weeks.
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