All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

Performance Analysis: Unity's Mono Runtime vs Modern .NET for C# Code Execution

By

iliketrains

5mo ago· 13 min readenInsight

Summary

The article analyzes performance issues with Unity's Mono runtime for C# code execution, comparing it to modern .NET. The author found that their game runs 2-3x faster on modern .NET compared to Unity's Mono, with some benchmarks showing up to 15x speed improvements. The article investigates why Unity's Mono implementation is slow by today's standards and advocates for Unity's .NET modernization to become production-ready sooner.

Key quotes

· 4 pulled
Execution of C# code in Unity's Mono runtime is slow by today's standards, much slower than you might expect!
Our game runs 2-3x faster on modern .NET compared to Unity's Mono, and in a few small benchmarks I measured speedups of up to 15x.
Unity uses the Mono framework to run C# programs and back in 2006 it was one of the only viable multi-platform implementations.
I will present my findings and why everyone should want Unity's .NET modernization to become production-ready as soon as possible.
Snippet from the RSS feed
Execution of C# code in Unity’s Mono runtime is slow by today’s standards, much slower than you might expect! Our game runs 2-3x faster on modern .NET compared to Unity’s Mono, and in a few small benchmarks I measured speedups of up to 15x. I’ve spent som

You might also wanna read