Fio: A Liminal Brush-Based CSG Editor and Game Engine Inspired by Radiant and Hammer
By
vicioussquid
An everything bagel for the brain. Substantive, layered, well-seasoned.
Summary
Fio is a liminal brush-based CSG (Constructive Solid Geometry) editor and game engine inspired by level editors like Radiant and Hammer. The project appears to be a GitHub repository containing a 3D world editor and game engine with tools for creating maps and environments. The content describes a software development project focused on 3D content creation and game development tools.
Key quotes
· 3 pulledA liminal brush-based CSG editor and game engine with un
Liminal 3D World editor and game engine - inspired by Radiant and Hammer
Folders and files Name Name Last commit message Last commit date Latest commit History 441 Commits
You might also wanna read
OpenSCAD LLM Benchmark: Comparing AI Coding Tools on Pantheon 3D Model Generation
A practical benchmark comparing multiple AI coding tools (Codex 5.5 High, Claude Sonnet, Claude Opus, Cursor Composer, Google Antigravity, a
Implementing Colored Penumbra Shadow Effects in Unreal Engine 5
This article describes a technique for implementing "Colored Penumbra" or "Colored Shadow Terminator" effects in Unreal Engine 5. The author
Easel Develops Custom Physics Engine with Incremental Rollback for Larger Multiplayer Games
Easel has developed a custom-built physics engine with incremental rollback capabilities, replacing the off-the-shelf engine that required s
easel.games·1mo agoraylib 6.0 Released: New Software Renderer Backend and Major Feature Updates
raylib 6.0 has been released, described as the biggest release ever for the open-source graphics library. Key highlights include a new softw
TRELLIS.2 Ported to Apple Silicon for Native Image-to-3D Generation on Mac
This article describes TRELLIS.2 for Apple Silicon, a port of Microsoft's image-to-3D generation model from CUDA to Apple Silicon via PyTorc

Building a High-Performance Database Engine in C# for Game Servers and Real-Time Simulations
The article explains why the author chose C# to build Typhon, a high-performance embedded database engine for game servers and real-time sim
