All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

Building a PC Engine Emulator: Hardware Analysis of the TurboGrafx-16

By

jsgroth

23d ago· 14 min readenInsight

Summary

The article discusses the PC Engine (TurboGrafx-16) console from a hardware emulation perspective. Released in 1987, it sits between 3rd and 4th generation consoles with improved graphics over NES and SMS. The author is developing a PC Engine emulator and finds the hardware interesting, noting its success in Japan but struggles in North America against the Genesis and SNES.

Key quotes

· 3 pulled
I've been working on a PC Engine emulator (aka TurboGrafx-16) after getting the bug to start looking at a new system, and I've found it to be pretty interesting hardware-wise.
Originally released in 1987, its hardware is in a sort of awkward spot between the 3rd generation gaming consoles (NES, Sega Master System) and the 4th generation consoles (Genesis / Mega Drive, SNES).
It sold pretty well in Japan, but in North America it couldn't really compete with the Genesis and SNES.
Snippet from the RSS feed
I’ve been working on a PC Engine emulator (aka TurboGrafx-16) after getting the bug to start looking at a new system, and I’ve found it to be pretty interesting hardware-wise. Originally released in 1987, its hardware is in a sort of awkward spot between

You might also wanna read