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Final Fantasy VII: Revelation director explains decision to stay with Unreal Engine 4

18d ago· 2 min readenNews

Summary

Naoki Hamaguchi, director of Final Fantasy VII: Revelation (the final part of the FFVII remake trilogy), explains to 4Gamer that the team chose to stick with Unreal Engine 4 instead of upgrading to Unreal Engine 5. The decision was driven by the team's deep familiarity with UE4 and a desire to deliver the game to players as quickly as possible, rather than spending time learning new tools.

Source

bskyFinal Fantasy VII: Revelation director explains decision to stay with Unreal Engine 4mynintendonews.com

Key quotes

· 2 pulled
Naoki Hamaguchi, the director behind Final Fantasy 7 Revelation, has explained to 4Gamer why they decided to continue using Unreal Engine 4 for the last part of the trilogy rather than using the more powerful, Unreal Engine 5.
Mr. Hamaguchi said that the team were well versed in Unreal Engine 4 and that they wanted to get the game out to players as quickly as they could rather than relearning tools.
Snippet from the RSS feed
One of the big new releases linedup for next year is the final part of the Final Fantasy VII remake series which is titled, Final Fantasy Revelation. Naoki Hamaguchi, the director behind Final Fantasy…

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