Catlantean 3D: Building a Retro First-Person Shooter with 1990s Constraints
By
sklopec
Baker's choice. Dense with flavour, light on filler.
Summary
A developer describes their side-project, Catlantean 3D, a first-person shooter built using early 90s game development techniques and constraints, while using a modern compiler and platform abstraction layer. The project has been in development for over a year and is planned for Steam release next year. The developer imposes self-restrictions to recreate the feel and technical limitations of early 90s game development.
Key quotes
· 3 pulledMy goal was to build a complete, shippable first-person shooter using techniques that were common in the early 90s, while allowing myself the luxury of using a modern compiler and a platform abstraction layer.
If this sounds unreasonable to you, that is because it is.
But I'm doing it anyway
You might also wanna read
Outblast, a VR and Flatscreen Arcade Shooter, Launches June 4, 2026
Outblast is a frantic arcade shooter developed by Rhino Rock Studios, launching on June 4, 2026, for PC, SteamVR, Meta Quest, and other plat
CD Projekt RED Adopts 'Console-First' Strategy for The Witcher 4 Development
CD Projekt RED is developing The Witcher 4 with a 'console-first' approach to avoid launch issues, using Unreal Engine 5 instead of REDengin
1047 Games Releases First Cinematic Trailer for Titanfall-Inspired Shooter EMPULSE
1047 Games has released the first trailer for EMPULSE, a Titanfall-inspired first-person shooter featuring parkour combat and mechanized sui
Housemarque Discusses SAROS Inspirations, Skill Tree Progression, and Developer Builds in New Interview
In an interview with Console Creatures, Housemarque's Creative Director Gregory Louden and Associate Design Director Matti Häkli discuss the
consolecreatures.com·15d agoFromSoftware's Upcoming Game and Return to Single-Player Focus
FromSoftware is reportedly working on an unannounced game set to be playable by next year, possibly returning to a single-player focus. The
