All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

Catlantean 3D: Building a Retro First-Person Shooter with 1990s Constraints

By

sklopec

1d ago· 19 min readenInsight

Summary

A developer describes their side-project, Catlantean 3D, a first-person shooter built using early 90s game development techniques and constraints, while using a modern compiler and platform abstraction layer. The project has been in development for over a year and is planned for Steam release next year. The developer imposes self-restrictions to recreate the feel and technical limitations of early 90s game development.

Key quotes

· 3 pulled
My goal was to build a complete, shippable first-person shooter using techniques that were common in the early 90s, while allowing myself the luxury of using a modern compiler and a platform abstraction layer.
If this sounds unreasonable to you, that is because it is.
But I'm doing it anyway
Snippet from the RSS feed
Personal website and blog.

You might also wanna read