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How two filmmakers built a 300-shot VFX pipeline for a Star Trek fan film using Unreal Engine and iPhone virtual production

By

Ian Dean

2h ago· 6 min readenInsight

Summary

German studio Loreley Productions built a 300-shot VFX pipeline for their Star Trek fan film trilogy using Unreal Engine and an iPhone-powered virtual production workflow, all handled by just two people — director Benjamin Schulz and a collaborator. The article details how they leveraged DaVinci Resolve, Fusion, and Unreal Engine to achieve Hollywood-level visual effects on a micro-budget independent production.

Source

Creative BloqHow two filmmakers built a 300-shot VFX pipeline for a Star Trek fan film using Unreal Engine and iPhone virtual productioncreativebloq.com

Key quotes

· 3 pulled
Behind the fun on-screen, there's a workload equal to that of a modern production, where simply surviving the day can be a challenge.
Loreley's recent YouTube film, Erstkontakt, featured around 300 VFX shots, all handled by two people – director Benjamin Schulz
The surprisingly efficient DaVinci Resolve, Fusion and Unreal Engine pipeline.
Snippet from the RSS feed
The surprisingly efficient DaVinci Resolve, Fusion and Unreal Engine pipeline.

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