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How 2004 RuneScape optimized a 3D multiplayer RPG for 56k dial-up connections

In 2004 I played too much RuneScape on a 56k modem that died the moment Mum picked up the phone. A 3D world, up to a couple of thousand players on a server, dozens on screen at once - in the browser…

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1mo ago29 min readenInsight

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