GTA 6's Lack of a PC Port Isn't Out of Greed, According to a Former Rockstar Producer
"It's always better to start with the constraints and then extend." A former Rockstar Games producer has explained why the developer's PC versions usually come long after the console version. In an…
Read the full articleYou might also wanna read

As GTA 6's PC portless launch looms, ex-Rockstar producer says prioritising consoles first is primarily about being "better off starting with the constraints"
The wait for GTA 6 on PC lasting past this November's been a foregone conclusion for a while now, but if you're interested in a bit of devel
Former Rockstar Producer Says GTA 6 Isn’t Launching on PC Because It’s Better to “Start With Constraints”
Ex-Rockstar producer John Ricchio explains that GTA 6 isn't launching on PC on day-1 because it's easier to build for consoles first. Former
GTA 6 isn't on PC at launch because it's 'always better to start with the constraints', suggests former Rockstar producer
"It's not that we don't care about PC." Covered by 7 sources: PC Gamer, Eurogamer, Gamespot, IGN, Insider Gaming, Rock Paper Shotgun, Video
GTA 6 PC Release: Former Rockstar Producer Explains Console-First Launch
Former Rockstar producer John Ricchio says GTA 6 skipping PC at launch fits a console-first production logic built around constraints, resou

Ex-Rockstar Producer Explains Why GTA and Red Dead Take So Long to Reach PC — It's Not About Neglect
Former Rockstar Games producer John Ricchio, who worked on Max Payne 3, Red Dead Redemption, and GTA V, explained on the KIWI TALKZ podcast

Former Rockstar producer says delayed PC releases are a strategy, not a failure
In a Kiwi Talkz interview, former Rockstar producer John Riccio said the studio's release order reflects how it allocates resources, with co

Comments
Sign in to join the conversation.
No comments yet. Be the first.