All Topics
All Topics
Technology
Technology
AI
AI
Business
Business
Entertainment
Entertainment
News
News
Programming
Programming
Science
Science
Design
Design
Environment
Environment
Finance
Finance
Crypto
Crypto
Politics
Politics
Sports
Sports
Education
Education
Gaming
Gaming
Art
Art
Music
Music
Health
Health
Security
Security
Books
Books
Food
Food
Travel
Travel
Personal
Personal
Bluesky
Twitter
First reported by vgtimes.com
Former Rockstar producer says delayed PC releases are a strategy, not a failure

GTA 6's Lack of a PC Port Isn't Out of Greed, According to a Former Rockstar Producer

"It's always better to start with the constraints and then extend." A former Rockstar Games producer has explained why the developer's PC versions usually come long after the console version. In an…

Read the full article
Cade Onder1d agoen

You might also wanna read

As GTA 6's PC portless launch looms, ex-Rockstar producer says prioritising consoles first is primarily about being "better off starting with the constraints"

The wait for GTA 6 on PC lasting past this November's been a foregone conclusion for a while now, but if you're interested in a bit of devel

Rock Paper Shotgun·1d ago

Former Rockstar Producer Says GTA 6 Isn’t Launching on PC Because It’s Better to “Start With Constraints”

Ex-Rockstar producer John Ricchio explains that GTA 6 isn't launching on PC on day-1 because it's easier to build for consoles first. Former

Tech4Gamers·1d ago

GTA 6 isn't on PC at launch because it's 'always better to start with the constraints', suggests former Rockstar producer

"It's not that we don't care about PC." Covered by 7 sources: PC Gamer, Eurogamer, Gamespot, IGN, Insider Gaming, Rock Paper Shotgun, Video

overworld.vg·19h ago

GTA 6 PC Release: Former Rockstar Producer Explains Console-First Launch

Former Rockstar producer John Ricchio says GTA 6 skipping PC at launch fits a console-first production logic built around constraints, resou

gameloop.gg·1d ago

Ex-Rockstar Producer Explains Why GTA and Red Dead Take So Long to Reach PC — It's Not About Neglect

Former Rockstar Games producer John Ricchio, who worked on Max Payne 3, Red Dead Redemption, and GTA V, explained on the KIWI TALKZ podcast

libertycity.net·4d ago

Former Rockstar producer says delayed PC releases are a strategy, not a failure

In a Kiwi Talkz interview, former Rockstar producer John Riccio said the studio's release order reflects how it allocates resources, with co

vgtimes.com·4d ago

Comments

Sign in to join the conversation.

No comments yet. Be the first.