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How the 'NASCAR Racing' video game series shaped a generation of real drivers and sim racing

By

Jordan Bianchi

2d ago· 12 min readenInsight

Summary

This article explores the enduring legacy of the "NASCAR Racing" video game series, nearly 20 years after its last release. It details how the game profoundly influenced real NASCAR drivers like Dale Earnhardt Jr., Martin Truex Jr., and others who played it obsessively. The piece traces the game's history from Papyrus Design Group's early simulations through its acquisition by iRacing, and examines how the game's physics, tracks, and competitive spirit shaped a generation of drivers, crew chiefs, and even the development of modern sim racing platforms. It also covers the game's role in building community among drivers and its lasting impact on NASCAR culture and technology.

Source

Twitter / XHow the 'NASCAR Racing' video game series shaped a generation of real drivers and sim racingnytimes.com

Key quotes

· 3 pulled
'It was just a way for us to hang out and have fun and compete,' Earnhardt said. 'We were all so competitive, and the game gave us an outlet for that when we weren't at the track.'
'The physics were so good for its time,' said one developer. 'It wasn't just a game — it was a simulation that taught you about racing lines, throttle control, and how different setups affected the car.'
'I probably learned more about certain tracks from that game than I did from actually driving them at first,' Truex recalled.
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Nearly 20 years after it was last released, the "NASCAR Racing" series' impact is still being felt in the garage and beyond.

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