EA executive makes the case for ads as a permanent fixture in big-budget gaming
By
Mr Bagel
An EA advertising executive is pushing for the widespread adoption of in-game advertising in PC and console games, arguing that the practice could become a standard, integrated part of the gaming experience similar to television or streaming. The proposal, reported by polygon, aims to make dynamic ad placements a normal revenue source across the industry, potentially inserting ads that change over time into premium-priced titles.
"make ads a standard, integrated part of gaming experiences"
Polygon noted that the executive discussed plans to normalize ad placements within games, which could include ads that update dynamically. This approach is already common in mobile gaming but remains controversial for traditional platforms, where players pay full price for a game and expect an ad-free experience.
Insider-Gaming reported that the executive framed in-game advertising as a "sustainability strategy for developers," citing the industry's ongoing evolution with AI, the decline of physical media, and major studio layoffs. These pressures, the outlet noted, are prompting studios to explore new revenue models beyond just game sales and microtransactions.
"sustainability strategy for developers"
The proposal raises immediate questions about player tolerance, especially for games that already cost $70 or more. While advertising could unlock new revenue for EA and other publishers, it risks alienating a consumer base that has long resisted intrusive monetization in premium games. Whether the industry follows EA's lead will depend on how such ads are implemented and whether players accept them as a trade-off for lower base prices or more frequent content. Both sources highlighted the tension between business necessity and player experience, a balance EA will need to navigate carefully.
The reporting
3 outlets covered this story. Each links to the original.
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