Demon Loop is Slay the Spire via Loop Hero from the designer of Great Western Trail
There’s a substantial cross-section of video games that intentionally draw on the mechanics of board games, lending them a tactical and engine-focused edge - deckbuilders, turn-based tactical games…
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Application of machine learning to monster level prediction in tabletop RPG game design
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The Descent: How video game developers learned to love ladders
The ups and downs of everyone's favourite bit of video game connective tissue.
The Descent: How video game developers learned to love ladders
The ups and downs of everyone's favourite bit of video game connective tissue.
The Descent: How video game developers learned to love ladders
The ups and downs of everyone's favourite bit of video game connective tissue.
The Descent: How video game developers learned to love ladders
The ups and downs of everyone's favourite bit of video game connective tissue.
Frosthaven game director on the challenges of adapting the complex board game to digital
The Snapshot Games team spent months playing the board game to understand its complex rules, with help from designer Isaac Childres.
Designer Diary: The Glorious Guilds of Buttonville
by Erik Anderson Sundén This designer diary will tell the story on how The Glorious Guilds of Buttonville came to be. We, Christian Kudahl a
Designing Quickdraw - A game for TCG players, that is not a TCG…
by Ryan Migalla I love trading card games. I don't love what they ask of you. In designing Quickdraw I found I can design a game that gives

"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI
Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks,

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