Creating Modern Planet Simulations with GPU Computing: A Technical Exploration
By
Doches
Baker's choice. Dense with flavour, light on filler.
Summary
The article discusses the author's project to create a modern planet simulation using GPU computing, inspired by the 1990 game SimEarth. The author notes that while there have been computing advances over 32 years, there hasn't been a true successor to SimEarth that allows deep simulation of planetary systems like plate tectonics and ocean currents. The article focuses on using GPU technology to make complex planetary simulations more feasible and accessible.
Key quotes
· 3 pulledWe have 32 years of computing advances at our backs and yet no SimEarth 2.
none allow me to play with plate tectonics, currents, or any of the 'deep' factors underlying how the Earth really works.
Simulating a planet is hard work. The GPU makes it easier.
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