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Porting a Fortran F-16 Flight Simulator to Unity3D

By

hggh

8mo ago· 84 min readen

Summary

A developer documents their project translating a Fortran-based F-16 flight simulator (sourced from the textbook "Aircraft Control and Simulation") into Unity3D. The original code includes a flight model based on wind tunnel data with lookup tables and math equations. The author discusses the challenges of porting legacy Fortran code to a modern game engine, covering the technical process of converting aerodynamics calculations and simulation logic into C# for Unity.

Key quotes

· 3 pulled
The flight model consists of a dozen lookup tables and the math equations to make it fly.
This book covers the control and simulation of aircraft. It's really dense and frankly hard to understand.
One interesting item in the appendices of the book is the source code for the simulation of an F-16.
Snippet from the RSS feed
I recently purchased the textbook “Aircraft Control and Simulation” by Brian L. Stevens, Frank L. Lewis, and Eric N. Johnson1. This book covers the control and simulation of aircraft. It’s really dense and frankly hard to understand. As far as aerodynamic

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