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Building a Game Boy emulator in F# to understand computer architecture

By

elvis70

1mo ago· 26 min readen

Summary

A software engineer with 8 years of experience shares their journey of building a fully functional Game Boy emulator in F# to understand how computers work at a low level. The project was motivated by a personal connection to the Game Boy (catching Pokémon as a kid) and was preceded by completing the "From NAND to Tetris" course. The result is a working emulator with sound, running on both desktop and web platforms.

Key quotes

· 3 pulled
I've been working as a software engineer for over 8 years at this point, and admittedly I've never understood how computers actually work.
So I figured I'd try to learn how they work by emulating one.
I spent hundreds of hours as a kid catching Pokémon, so the Game Boy was the perfect candidate: real hardware, relatively simple in scope, and something with a strong personal connection.
Snippet from the RSS feed
Hundreds of hours, many late nights, and a working Game Boy emulator in F# with sound, running on desktop and web.

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