The PSP Go: Sony's first all-digital console that failed 17 years ago
By
Jason Venter
Summary
This article looks back at Sony's PlayStation Portable Go (PSP Go), released 17 years ago, which was Sony's first attempt at an all-digital handheld gaming console. The device featured a sliding design, 16GB of internal storage, Bluetooth support, and no UMD drive — meaning games could only be downloaded digitally. The article explores why the PSP Go failed: it launched at a high $249 price point, existing PSP owners couldn't play their physical UMD collections on it, digital game prices were often higher than physical copies, and the PlayStation Store was still immature. The device sold poorly and was discontinued quickly. The article draws parallels to later Sony decisions like the PS4 Pro and PS5 Pro, and notes how the all-digital approach eventually became more viable with the PS5 Digital Edition, though Sony's aggressive digital-only strategies continue to frustrate some consumers.
Source
Key quotes
· 3 pulled'The PSP Go was Sony's first attempt at an all-digital handheld, and it didn't work out well for the company.'
'The PSP Go was a bold experiment, but it was ahead of its time.'
'The PSP Go was a failure, but it paved the way for the all-digital future of gaming.'
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