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Articles5
Understanding Linux Kernel Internals: A Walk Through the Boot Process
SectorC: A 512-Byte C Compiler Written in x86-16 Assembly
Why I Choose to Write Games in C: A Developer's Perspective on Language Selection
The article explains why the author chooses to write games in C rather than more modern languages. The author values reliability, control, and avoiding dependencies on platforms that might become obsolete (like Flash). They discuss the benefits of C for game development, including performance, simplicity, and the ability to understand exactly what the code i
Understanding Monotonic and Wall Clock Time in the Go Time Package
The article discusses the concepts of monotonic and wall clock time in the Go time package, highlighting the differences and potential issues with using the wall clock for time measurements.
Scaling Observability Platform with Custom Pipeline and HyperDX UI
The article discusses scaling an observability platform from 19 PiB to 100 PB by replacing OpenTelemetry with a custom pipeline, handling a significant increase in event volume efficiently, and introducing a new observability UI called HyperDX.

