Designing Quickdraw - A game for TCG players, that is not a TCG…
by Ryan Migalla I love trading card games. I don't love what they ask of you. In designing Quickdraw I found I can design a game that gives that TCG experience - deck design, synergy discovery, iterating against an asymmetric opponent - but without the endless commitment. An interesting space. But more interesting? Quickdraw accomplishes this with just 18 ca