Voxel Space: The 1992 Terrain Rendering Engine That Pushed 3D Graphics Forward
By
davikr
Toasted golden, schmeared with insight. Top of the rack.
Summary
This article discusses the Voxel Space terrain rendering engine, a groundbreaking 3D graphics technology developed by NovaLogic for the 1992 game Comanche. It highlights how the algorithm achieved impressive 3D terrain rendering on CPUs that were 1000 times slower than modern processors, without GPU acceleration. The article presents a web demo of the engine and notes that the rendering algorithm can be implemented in less than 20 lines of code, showcasing its elegance and efficiency for its time.
Key quotes
· 3 pulledThe graphics were breathtaking for the time being and in my opinion 3 years ahead of its time
The CPUs were 1000 times slower than today and the acceleration via a GPU was unknown or unaffordable
3D games were calculated exclusively on the CPU and the rendering engine rendered filled polygons with a single color
You might also wanna read

A technical retrospective on compiling Quake: From NeXTSTEP to Windows NT
This article explores the history of compiling Quake, from its original development on HP 712-60 workstations running NeXTSTEP and cross-com
CedarDB's DoomBench: Benchmarking Data Stacks by Running DOOM in SQL
CedarDB introduces DoomBench, a benchmark that runs a multiplayer DOOM server in pure SQL to test data stack architectures. Building on thei
CedarDB's DoomBench: Benchmarking Data Stacks by Running DOOM in SQL
CedarDB introduces DoomBench, a benchmark that runs a multiplayer DOOM server in pure SQL to test data stack architectures. Building on thei
The Incident Challenge: A Production Debugging Game for Software Engineers
The Incident Challenge is a production debugging game for software engineers, launched on Product Hunt. It turns the skill of diagnosing and
Standboy: A Game Boy emulator for your code editor sidebar that plays while AI agents work
Michael built Standboy, a free and open-source Game Boy emulator that lives in your code editor's sidebar. It automatically wakes up when yo
Developer reverse-engineers 1998 Ultima Online demo server after 10 years of work
After a decade of intermittent work, a developer has fully reverse-engineered the 1998 Ultima Online demo server, translating approximately
