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Progress Update on TTL Based CPU Design

By

doener

11mo ago· 17 min readenNews

Summary

The article discusses progress on a TTL based CPU design, focusing on display issues and speed optimization. Two codes, the game of life and the Mandelbrot generator, are running on the display. Challenges include data transmission speed causing random junk and corrupt memory, possibly due to a long ribbon cable. The CPU's speed switching capability is utilized for calculations at 2MIPS.

Key quotes

· 3 pulled
We’ve managed to do some more work on the display and I’m really happy to say we’ve got two bits of code running on it, the game of life and the Mandelbrot generator.
We do have a problem with the display, currently sending data faster than 500KHz causes random junk to appear, we also get corrupt memory, we think some of this is due to the long ribbon cable (~500mm in length) so we need to do more investigation on this.
So we’ve been using the speed switching capability of the CPU so that the calculations can be done at 2MIPS and then switch to the slo
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Blog about the TTL based CPU design we're making

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