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Optimizing the Plush Interpreter for Better Performance in Parallel Programming

By

Bogdanp

9mo ago· 8 min readen

Summary

The article discusses the author's ongoing work on Plush, a toy programming language with actor-based parallelism, focusing on optimizing its interpreter for better performance. The author shares plans to animate a spinning cube using software rendering and highlights the language's current capabilities in producing 2D/3D graphics and parallelizing tasks over multiple CPU cores.

Key quotes

· 3 pulled
The implementation is still immature, but it's reached a point where I can write fun programs that produce 2D/3D graphics and parallelize things over multiple CPU cores.
Something I'd like to try soon, for the fun of it, is to animate a spinning cube with software rendering (rasterization).
Before I get to that though, I'd like to optimize my interpreter a little bit so that I'm not leaving too much performance on the table.
Snippet from the RSS feed
Out-Fibbing CPython with the Plush Interpreter

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