Optimizing the Plush Interpreter for Better Performance in Parallel Programming
By
Bogdanp
Kettled twice. Extra chewy, extra trustworthy.
Summary
The article discusses the author's ongoing work on Plush, a toy programming language with actor-based parallelism, focusing on optimizing its interpreter for better performance. The author shares plans to animate a spinning cube using software rendering and highlights the language's current capabilities in producing 2D/3D graphics and parallelizing tasks over multiple CPU cores.
Key quotes
· 3 pulledThe implementation is still immature, but it's reached a point where I can write fun programs that produce 2D/3D graphics and parallelize things over multiple CPU cores.
Something I'd like to try soon, for the fun of it, is to animate a spinning cube with software rendering (rasterization).
Before I get to that though, I'd like to optimize my interpreter a little bit so that I'm not leaving too much performance on the table.
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