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Nitrado CEO Raphael Stange on the Challenges of Multiplayer Game Server Infrastructure

By

Stephan Steininger

6d ago· 1 min readen

Summary

Nitrado CEO Raphael Stange discusses the company's 20+ years of providing server infrastructure for multiplayer games. The article highlights how Nitrado's services are often invisible to players until something goes wrong, and addresses the challenges game studios face in implementing multiplayer functionality.

Key quotes

· 3 pulled
No server, no multiplayer.
Everything is Designed For Multiplayer Games
a service that players only notice when it isn't working as it should
Snippet from the RSS feed
No server, no multiplayer. What sounds so simple is a massive challenge for game studios, and Nitrado has been supporting developers in this area for over 20 years. In the latest issue, Nitrado CEO Raphael Stange spoke about a service that players only no

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