Researchers argue anthropomorphic LLM attributes are non-unique using Age of Empires II neural network
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[Submitted on 29 May 2026 (v1), last revised 1 Jun 2026 (this version, v2)]
Summary
This paper (arXiv:2605.31514) argues that anthropomorphic attributes often ascribed to large language models (LLMs)—such as morality or natural language understanding—are empirically non-unique. The authors build and train a simple neural network on Age of Empires II to demonstrate that any sufficiently powerful substrate (e.g., LEGO, the Greater Boston Area) could present similar attributes. They contend that without explicit measurement criteria, interpretations of LLM behavior are left to representation, leading to circular or uninformative conclusions. The paper proposes a 'null' assumption of LLM non-uniqueness instead of assuming anthropomorphic attributes, and proves that Age of Empires II is functionally- and Turing-complete.
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Key quotes
· 5 pulledMuch research has been carried out on large language models (LLMs) and LLM-powered agentic workflows.
Our goal is not to argue in favour or against the existence of these attributes, but to point out that these conclusions could be incorrect.
The purported anthropomorphic attributes of LLMs are empirically non-unique: although some properties (e.g., responses to prompts) could remain constant, others, such as the interpretation of their perceived behaviour, might change with the substrate.
Any empirically-grounded discussion requires explicit measurement criteria; otherwise the interpretation is left to the representation.
Assuming that these attributes exist or not in a system, independent of the substrate and in a generalised way, leads to either circular or uninformative conclusions.
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