All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
Bluesky
Twitter
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

Housemarque's Saros: Behind the Design, Art, and Audio Process

By

Pascal Wagner

8h ago· 1 min readenInsight

Summary

This article covers Housemarque's design process for their game Saros, based on talks and interviews from Nordic Game 2026. Brand Director Mikael Haveri, Art Director Simone Silvestri, Associate Design Director Mitja Roskaric, Audio Lead Ari Pulkkinen, and Creative Director Gregory Louden share insights into how art, design, and audio were crafted for what is described as Housemarque's "golden achievement." The piece is framed as an oral history of Saros' design process.

Key quotes

· 3 pulled
Lessons from Carcosa: Art & Design Direction for Saros
Audio of Saros by Audio Lead Ari Pulkkinen
Enjoy this oral history of Saros' design process!
Snippet from the RSS feed
What made Saros the golden achievement of Housemarque, and how did art, design and audio come to pass? From Nordic Game talks and Q&A's with Brand, Art, Design and Audio Lead as well as an interview with Creative Director Gregory Louden, we assembled the

You might also wanna read