Housemarque's Saros: Behind the Design, Art, and Audio Process
By
Pascal Wagner
Lacks bite. And filling. And a copy-editor at the bakery.
Summary
This article covers Housemarque's design process for their game Saros, based on talks and interviews from Nordic Game 2026. Brand Director Mikael Haveri, Art Director Simone Silvestri, Associate Design Director Mitja Roskaric, Audio Lead Ari Pulkkinen, and Creative Director Gregory Louden share insights into how art, design, and audio were crafted for what is described as Housemarque's "golden achievement." The piece is framed as an oral history of Saros' design process.
Key quotes
· 3 pulledLessons from Carcosa: Art & Design Direction for Saros
Audio of Saros by Audio Lead Ari Pulkkinen
Enjoy this oral history of Saros' design process!
You might also wanna read

12 Successful Designers Share Their Career Journeys and Breakthrough Moments
The article features interviews with 12 successful designers who share candid insights about how they built their careers in the design indu
The Boys Sound Designer Russell Topal on Final Seasons, "King of Hell" Sequence, and Working with Eric Kripke
Sound designer Russell Topal discusses his work on the final two seasons of The Boys, including a standout "King of Hell" sequence that he c

Finnish Designer Joonas Vartola Appointed Chief Design Officer at Office Pod Company Framery
Finnish designer Joonas Vartola has joined office pod company Framery as chief design officer to establish design ownership and culture thro
Game Designer Chris Avellone on Player-Centric Design Philosophy and Career Journey
Game designer Chris Avellone discusses his design philosophy centered on player selfishness, emphasizing that successful games make the expe
arstechnica.com·6mo ago
"People are starting to crave connections again" says DesignTalks 2026

Creative director Raissa Pardini on unlearning productivity and perfectionism in the age of AI
Creative director Raissa Pardini reflects on her journey of unlearning productivity-driven design habits and perfectionism in the age of AI.
