FPGA Implementation of 3dfx Voodoo 1 Graphics Card Using Modern Hardware Design Tools
By
fayalalebrun
The kind of bagel that ruins lesser bagels for you.
Summary
An engineer describes successfully implementing a 3dfx Voodoo 1 graphics card using modern FPGA tools and SpinalHDL hardware description language. The project demonstrates how contemporary RTL tools enable a single person to design, simulate, and debug complex hardware architectures like the Voodoo 1, which despite being old technology is not simple. The implementation renders actual game frames and is available on GitHub as an open-source project.
Key quotes
· 3 pulledThis frame of Screamer 2 was rendered not by an original 3dfx card and not by an emulator, but by an FPGA reimplementation of the Voodoo 1 that I wrote in SpinalHDL.
What surprised me was not just that it worked. It was that a design like this can now be described, simulated, and debugged by one person, provided the tools let you express the architecture directly and inspect execution at the right level of abstraction.
The Voodoo 1 is old, but it is not simple. It has no transform-and-lighting hardware and no programmable shaders, so all of its graphics behavior must be implemented in fixed-function hardware.
Article URL: https://noquiche.fyi/voodoo
Comments URL: https://news.ycombinator.com/item?id=47477284
Points: 8
# Comments: 0
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