All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

Exploring C++26 Reflections for Compile-Time UML Diagram Generation

By

ibobev

10mo ago· 4 min readen

Summary

The article discusses the author's experiment with using C++26 reflections to automate the generation of UML diagrams at compile time, a task traditionally done manually. The author highlights the significant language changes introduced in C++26, comparing its impact to C++11, and shares insights into the process of creating a PlantUML diagram using reflections.

Key quotes

· 3 pulled
The first thing I do every time I need to learn a new codebase is to start drawing the UML diagram of its classes, and usually give up soon after I started.
With C++26 reflections the general consensus is that the magnitude of language change is comparable to what happened with C++11.
So how does one go about creating a (Plant)UML diagram at compile time? With something like this.
Snippet from the RSS feed
The first thing I do every time I need to learn a new codebase is to start drawing the UML diagram of its classes, and usually give up soon after I started. The process of doing it manually is certainly useful, but now with reflections I figure it would b

You might also wanna read