Building a Haunted House Control System with HATEOAS Architecture
By
recursivedoubts
Hand-rolled, kettle-boiled, baked to perfection. Worth every minute at the bakery.
Summary
This article presents a case study of implementing HATEOAS (Hypermedia as the Engine of Application State) architecture to build a flexible control system for a haunted house and escape rooms. The project involved creating a system to manage 15 rooms across 2 modes (haunted house and escape room) using 5 Arduino-compatible controllers, all managed by a single admin app on a Raspberry Pi. The system needed to be delivered in just 10 days while keeping three existing escape rooms operational throughout the development process.
Key quotes
· 3 pulledA local business hired me to build a control system in 10 days: 15 rooms across 2 modes (haunted house and escape room), running on 5 Arduino-compatible controllers, managed by 1 admin app on a Raspberry Pi.
Their three existing escape rooms needed to remain operational throughout
A case-study in using Hypermedia as the Engine of Application State (HATEOAS) architecture to build a flexible control system for a local haunted house on a tight delivery schedule.
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