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How the handheld gaming boom priced itself out of the portable market

By

Niall Walsh

1d ago· 7 min readenInsight

Summary

The handheld gaming market experienced rapid growth but has since priced itself out of being truly portable and accessible. The article argues that manufacturers focused on premium, expensive devices (like the Steam Deck OLED, ASUS ROG Ally, and Ayaneo devices) that rival console prices, losing sight of what made handheld gaming popular: affordability, convenience, and pick-up-and-play accessibility. The shift toward high-end PC gaming handhelds has created a market that is neither truly handheld-friendly in price nor practical for the casual audience that drove the initial boom.

Key quotes

· 3 pulled
The handheld gaming market grew at a remarkable pace, but a failure to understand what made it popular in the first place has left it in dire straits.
Manufacturers chased premium specs and higher price points, forgetting that handheld gaming's appeal was always its accessibility.
When a 'handheld' costs as much as a full console or gaming PC, it stops being a secondary device and becomes a primary investment.
Snippet from the RSS feed
The handheld market grew at a remarkable pace, but a failure to understand what made it popular in the first place has left it in dire straits.

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