Methods for Generating Random Points Inside a Triangle
By
ibobev
Crusty in the right places. Worth the chew.
Summary
This article explains two methods for generating random points inside a triangle: barycentric coordinates (which produces non-uniform distribution) and an accept-reject method (which produces uniform distribution). The barycentric method involves generating three random numbers, normalizing them to sum to 1, and using them as weights for the triangle vertices. The accept-reject method involves drawing a bounding rectangle around the triangle, generating random points within it, and discarding those that fall outside the triangle.
Key quotes
· 3 pulledGenerate random numbers α, β, and γ from the interval [0, 1]. Normalize the points to have sum 1 by dividing each by their sum.
Return αA + βB + γC. This generates points inside the triangle, but not uniformly.
Draw a rectangle around the triangle, generate points in the square, and throw them away if they land outside the triangle.
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