Interactive Cycling Simulation with Evolving Neural Network Controllers
By
ungreased0675
Not artisan, but a perfectly fine bagel. Hits the spot.
Summary
This article describes an interactive cycling simulation game where riders are controlled by evolving neural networks. Players can select individual riders to view their neural controllers, watch races showing the top 5 riders, and force evolution of the neural networks. The game features procedurally generated terrain and riders with identical physical characteristics but different evolving neural network brains that process inputs like speed, power, battery level, and upcoming terrain gradient.
Key quotes
· 5 pulledClick or use up/down arrow keys to select a rider and see their neural controller.
Press 'r' or wait to return to default race view which shows the top 5 riders.
Space to force evolution before race distance.
Reload (Ctrl+R or Cmd+R) to reset with new riders and randomly generated terrain.
All the riders have the same physical characteristics, but different brains, which evolve over multiple races.
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