All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

Governance Primitive for Institutional AI Deployment: Addressing Authority Constraints in High-Stakes Systems

By

csemple

4mo ago· 13 min readenInsight

Summary

The article discusses the institutional trust problem in AI deployment, particularly why AI agents fail to gain adoption in high-stakes institutions like healthcare, finance, and legal systems. The author, who led Product for Ontario's Digital Service, argues that institutions cannot justify probabilistic safety without governance primitives. They propose a governance primitive that makes authority constraints persistent and mechanically enforceable through tool filtering, describing it as a 'Physics Engine for Agents' that turns permissions into physical constraints. The solution works across domains with the same kernel and includes a reference implementation.

Key quotes

· 5 pulled
High‑stakes institutions cannot justify probabilistic safety without governance primitives.
I built a governance primitive that makes authority constraints persistent and mechanically enforceable through tool filtering.
This is not a safety filter. This is a Physics Engine for Agents. It turns Permissions into Physical Constraints.
It works across domains (healthcare, finance, legal…) with the same kernel.
The reference implementation demonstrates the governance primitive for persistent, hierarchical authority constraints in LLM systems.
Snippet from the RSS feed
A governance primitive for persistent, hierarchical authority constraints in LLM systems. This is not a safety filter. This is a Physics Engine for Agents. It turns Permissions into Physical Constraints.

You might also wanna read