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Fumito Ueda discusses Gen Atlas: shooting mechanics, robot design, and generative AI in upcoming game

By

Wes Fenlon

3h ago· 14 min readen

Summary

Article covers an interview with Fumito Ueda, creator of Ico and Shadow of the Colossus, about his upcoming game Gen Atlas. Ueda discusses why the game includes shooting mechanics but isn't classified as a shooter, the design of cool robots, and his views on generative AI. The game features a silent protagonist wandering deserts, colossal robots, and shooting elements that serve narrative and world-building purposes rather than score-based gameplay.

Key quotes

· 1 pulled
It's not to score points, but it's there so that it matters, and you feel that you do exist in that world.
Snippet from the RSS feed
"It's not to score points, but it's there so that it matters, and you feel that you do exist in that world."

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