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Evaluating Large Language Models in Text Adventure Games

By

todsacerdoti

9mo ago· 12 min readenInsight

Summary

The article discusses evaluating large language models (LLMs) in the context of playing text adventures. Initially, the models tested were ineffective, prompting the exploration of a better evaluation method. The proposed approach involves setting a turn limit to measure the models' accomplishments within that timeframe, offering a more efficient comparison method.

Key quotes

· 3 pulled
When we first set up the llm such that it could play text adventures, we noted that none of the models we tried to use with it were any good at it.
We dreamed of a way to compare them, but all I could think of was setting a goal far into the game and seeing how long it takes them to get there.
What we’ll do is set a low-ish turn limit and see how much they manage to accomplish in that time.
Snippet from the RSS feed
When we first set up the llm such that it could play text adventures, we noted that none of the models we tried to use with it were any good at it. We dreamed of a way to compare them, but all I could think of was setting a goal far into the game and seei

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