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Death Stranding 2 Improves Player Experience by Addressing Stressful Elements

By

Oli Welsh

11mo ago· 5 min readenOpinion

Summary

The article discusses the differences between the first Death Stranding game and its sequel, focusing on the reduction of a stressful element. It reflects on the unique and prophetic experience of the original game and the impact it had on the reviewer. The article also questions personal changes in perception over time.

Key quotes

· 3 pulled
It was a strange experience for several reasons: primarily that it’s a very strange game, both frustrating and hypnotic, lucid and obtuse.
Hearing a baby crying from the controller speaker traumatized me in 2019, but in 2025 it doesn’t have the same impact.
But reviewing a game this big and unwieldy comes with its own stresses — and then Hideo Kojima went and
Snippet from the RSS feed
Hearing a baby crying from the controller speaker traumatized me in 2019, but in 2025 it doesn’t have the same impact. Is it the game, or is it me?

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