Cold Iron Studios' Chris Cross on Aliens: Fireteam Elite 2's Specialist Class, Difficulty Design, and Franchise Collaboration
By
Andrew Stretch
The bagel they save for the regulars. Don't skim, savour.
Summary
An interview with Cold Iron Studios' Creative Director Chris Cross about Aliens: Fireteam Elite 2, covering the new Specialist class, difficulty modes, weapon additions, new Xenomorph types, and the studio's collaboration with 20th Century Games. The article details hands-on impressions from Summer Game Fest 2026, focusing on class customization, replayability through difficulty scaling, and how the team expanded the Aliens universe while respecting the franchise's lore.
Key quotes
· 3 pulledUp to this point in the story...
We wanted to make sure that each class felt distinct and had its own identity on the battlefield.
Working with 20th Century has been fantastic — they really understand the Aliens franchise and what makes it special.
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