Cleoselene: A Multiplayer-First Server-Rendered Game Engine with Lua Scripting
By
brunovcosta
Lightly toasted, lightly seasoned, mostly correct.
Summary
Cleoselene is a multiplayer-first, server-rendered game engine currently in early preview stage. It features Lua scripting and requires game scripts to implement specific callbacks for initialization, physics, asset loading, and game state management. The engine includes spatial databases, physics worlds, and supports sound loading, with a focus on server-side rendering for multiplayer games.
Key quotes
· 5 pulledCleoselene is currently in an early preview stage
A Multiplayer-First Server-Rendered Game Engine with Lua Scripting
A minimal game script (main.lua) must implement these callbacks
function init() -- Initialize physics, load assets, setup state
db = api.new_spatial_db(250)
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