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Cleoselene: A Multiplayer-First Server-Rendered Game Engine with Lua Scripting

By

brunovcosta

4mo ago· 4 min readenNews

Summary

Cleoselene is a multiplayer-first, server-rendered game engine currently in early preview stage. It features Lua scripting and requires game scripts to implement specific callbacks for initialization, physics, asset loading, and game state management. The engine includes spatial databases, physics worlds, and supports sound loading, with a focus on server-side rendering for multiplayer games.

Key quotes

· 5 pulled
Cleoselene is currently in an early preview stage
A Multiplayer-First Server-Rendered Game Engine with Lua Scripting
A minimal game script (main.lua) must implement these callbacks
function init() -- Initialize physics, load assets, setup state
db = api.new_spatial_db(250)
Snippet from the RSS feed
⚠️ Active Development: Cleoselene is currently in an early preview stage. Please reach out to [email protected] before using it for any serious projects or production work.

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