Analyzing Gamebooks Through Graph Theory and Network Algorithms
By
guardienaveugle
8mo ago· 4 min readenInsight
85/100
Golden Brown
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Crackling crust, pillowy middle. The kind of bagel that earns a second cup of coffee.
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Summary
This article explores the connection between gamebooks (interactive books where readers make choices that determine the narrative path) and graph theory. The author proposes that gamebooks can be modeled as directed graph networks, allowing for the application of network algorithms to analyze their structure and extract meaningful information about the branching narratives.
Key quotes
· 3 pulledA game book is, contrary to the usual books, a book you don't read pages sequentially. These books are read interactively.
You are offered a choice after a paragraph: go to the right turn to section 7, go to the left turn to 138.
They could be encoded as directed graph networks. Therefore I could probably apply a bunch of network algorithms to them to extract interesting information.
A game book is, contrary to the usual books, a book you don't read pages sequentially. These books are read interactively. You are offered a choice after a paragraph: go to the right turn to section 7, go to the left turn to 138. That's it. Depending on t
