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Analyzing Gamebooks Through Graph Theory and Network Algorithms

By

guardienaveugle

8mo ago· 4 min readenInsight

Summary

This article explores the connection between gamebooks (interactive books where readers make choices that determine the narrative path) and graph theory. The author proposes that gamebooks can be modeled as directed graph networks, allowing for the application of network algorithms to analyze their structure and extract meaningful information about the branching narratives.

Key quotes

· 3 pulled
A game book is, contrary to the usual books, a book you don't read pages sequentially. These books are read interactively.
You are offered a choice after a paragraph: go to the right turn to section 7, go to the left turn to 138.
They could be encoded as directed graph networks. Therefore I could probably apply a bunch of network algorithms to them to extract interesting information.
Snippet from the RSS feed
A game book is, contrary to the usual books, a book you don't read pages sequentially. These books are read interactively. You are offered a choice after a paragraph: go to the right turn to section 7, go to the left turn to 138. That's it. Depending on t

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