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Aggro Crab's Journey from Game Cancellation to Steam Success

By

Patricia Hernandez

10mo ago· 8 min readenNews

Summary

Aggro Crab, a game development studio, faced fatigue after their previous game's success. They started working on a sequel to their popular roguelike game. Peak, a survival co-op game, emerged after a canceled project almost led to burnout.

Key quotes

· 3 pulled
Their previous game, the underwater Souls-like Another Crab’s Treasure, was their biggest undertaking since the studio was started back in 2019.
Everyone was excited at the prospect of revisiting the corporate world that had put the team on the map in the world of indie games.
Peak, the slapstick survival co-op game from Aggro Crab, was born after a game cancelation almost made the developers completely burn out.
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Peak, the slapstick survival co-op game from Aggro Crab, was born after a game cancelation almost made the developers completely burn out.

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