All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

AgentOS: A Deterministic Event-Sourced Runtime for Auditable Agent Systems

By

david927

4mo ago· 4 min readenNews

Summary

The article describes AgentOS, an experimental agent substrate/sandbox system featuring a deterministic, event-sourced runtime where agent worlds are replayable from logs. Heavy logic runs in sandboxed WASM modules, and all real-world side effects (HTTP, LLM calls, code compilations) are capability-gated and recorded as signed receipts. The system enables auditable, reversible, and composable upgrades and automations, with a typed control-plane intermediate representation (AIR) that allows the system to treat its own schemas, modules, plans, and policies as data, evolving through a governed loop (propose > shadow-run > approve > apply).

Key quotes

· 4 pulled
It's a deterministic, event-sourced runtime where an 'agent world' is replayable from its log, heavy logic runs in sandboxed WASM modules, and every real-world side effect (HTTP, LLM calls, code compilations, etc.) is explicitly capability-gated and recorded as signed receipts.
It ensures that upgrades and automations are auditable, reversible, and composable.
The fun bit is a small typed control-plane intermediate representation (AIR) that lets the system treat its own schemas/modules/plans/policies as data and evolve via a governed loop (propose > shadow-run > approve > apply).
kind of 'Lisp machine vibes' but aimed at agents that need reliable self-modification rather than ambient scripts.
Snippet from the RSS feed
I’m building AgentOS [1], trying to experiment where agent substrates/sandboxes will head next. It's a deterministic, event-sourced runtime where an “agent world” is replayable from its log, heavy logic runs in sandboxed WASM modules, and every real-world

You might also wanna read