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The best games of 2025 | Year in Review

The best games of 2025 | Year in Review

How Evil Empire makes one of the most effective indie showcase events – while juggling Castlevania, live ops, and building its own IP

How Evil Empire makes one of the most effective indie showcase events – while juggling Castlevania, live ops, and building its own IP

No more chasing competitors or following trends: Why RuneScape is going back to its British roots

No more chasing competitors or following trends: Why RuneScape is going back to its British roots

"Heavyweights ruined the industry... now we live on the indies" Nordic Game embraces smaller devs and games with soul

"Heavyweights ruined the industry... now we live on the indies" Nordic Game embraces smaller devs and games with soul

"They wouldn't look at any game that was less than £50 million" Why Tencent's all-in strategy didn't suit Bulkhead

"They wouldn't look at any game that was less than £50 million" Why Tencent's all-in strategy didn't suit Bulkhead

How recent laws impact game design, from in-game chat to notifications

How recent laws impact game design, from in-game chat to notifications

Our pick of the best GamesIndustry.biz features of 2025 | Year in Review

Our pick of the best GamesIndustry.biz features of 2025 | Year in Review

"We want them to be the best in the world, in every segment we're in" - Ubisoft's vision for its new Creative Houses

"We want them to be the best in the world, in every segment we're in" - Ubisoft's vision for its new Creative Houses

"Tired and miserable people aren't going to create good work." Why FuturLab embraced a no-crunch policy

"Tired and miserable people aren't going to create good work." Why FuturLab embraced a no-crunch policy

"The player base never disappeared; they just didn't have anything to play" – Echo Foundry on reviving the rhythm game genre

"The player base never disappeared; they just didn't have anything to play" – Echo Foundry on reviving the rhythm game genre

"You cannot think of game development without thinking about AI" – Ex-NCSoft president Songyee Yoon on investing in the AI future

"You cannot think of game development without thinking about AI" – Ex-NCSoft president Songyee Yoon on investing in the AI future

Generative AI in game development: Navigating IP, regulation, and reputation

Generative AI in game development: Navigating IP, regulation, and reputation

Remote working down, mid-level contraction, and Eastern migration: the signals we're seeing in games job data

Remote working down, mid-level contraction, and Eastern migration: the signals we're seeing in games job data

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

Infinity Nikki and Love and Deepspace dev: "AI lacks the soul to replace human creators"

Infinity Nikki and Love and Deepspace dev: "AI lacks the soul to replace human creators"

Former ZeniMax Online devs form Ironroot Games following "traumatising" layoffs

Former ZeniMax Online devs form Ironroot Games following "traumatising" layoffs

"I think people undervalue their own work" – ID@Xbox head Chris Charla on the tricky problem of indie game pricing

"I think people undervalue their own work" – ID@Xbox head Chris Charla on the tricky problem of indie game pricing

Secret Mode busted out of the Tencent-owned Sumo Group last year. Now what?

Secret Mode busted out of the Tencent-owned Sumo Group last year. Now what?

Evil Landfall is the latest publishing label from an indie developer

Evil Landfall is the latest publishing label from an indie developer

New matchmaking platform Sail.game launches to combat "discovery fatigue" between developers and publishers

New matchmaking platform Sail.game launches to combat "discovery fatigue" between developers and publishers